Competitive usability studies are employed providing empirical results in a design evaluation and review context. Populations of novice and experienced users are tested against benchmarks. Benchmark 1 is used to evaluate error identification and correction. Benchmark 2 is employed to evaluate the user’s ability to understand spatial relationships. Both benchmarks 1 and 2 compare individual performance with performance of teams. Benchmarks 3 measures quantity of errors found in a 4 min time frame. For benchmark 1, there is a statistically significant difference, but for benchmark 2, there is no statistical difference. For benchmark 3, there is a statistically significant increase in errors found. This increase is evaluated for impact as cost avoidance. It is concluded that cost avoidance by using a cave automatic virtual environment (CAVE) immersive virtual environment easily justifies the CAVE system.
Finding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis
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Satter, K. M., and Butler, A. C. (May 14, 2012). "Finding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis." ASME. J. Comput. Inf. Sci. Eng. June 2012; 12(2): 024504. https://doi.org/10.1115/1.4005722
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