This paper presents a game that is developed to help the assessment of teaching and learning activities in a mechatronics course. The game is played with a mobile phone and it follows the dynamics of a ‘treasure hunt’ where participants follow a route and answer a series of questions that are encrypted in 2D barcodes. Participants interact with the game through a website; which allows to record various types of information related to the gameplay. In addition to gamifying the learning experience for students, the game allows the teacher to quantitatively assess the progression of the students and identify the topics that are challenging to comprehend.

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